NEW 2-VOICE MUSIC By Mike Peace ARCADIAN 5, no. 3 (Jan. 14, 1983): 53. Everyone has been mentioning the "New Sound" coming from some of my latest games. Well I guess I'll let you in on how it is done. Most of the music you have heard from the Astrocade has been a kind of "Organ Music," nothing like what you hear at the arcades in games like FROGGER and VENTURE and all kinds of others. I made a small discovery, and it's very simple to do music like the big boys do. Here is a short program and some music from FROGGER. Once you get it all keyed in, you'll hear the difference and I'm sure you'll like it. 10 FOR A=0 TO 28 - Sets up to play 29 notes 20 TA=*(A)[divided-by]100;TB=RM - Sets Tone A to first value,tone B to second 30 FOR VA=15 TO 1STEP-1;VB=VA-1 - Accents volume of tone a & b and fades out to 40 NEXT VA;NEXT - a give a chime sound To program in the notes for your music program enter this statement without a line number: FOR A=0 TO 28;INPUT*(A);NEXT A;RUN GO Now key in the following values hitting GO after each one is correctly printed on screen. 3923 3923 4729 4729 3923 3923 4729 4729 3522 3522 3923 3923 4426 0 0 0 3522 3522 3923 3923 4426 0 17 0 3119 3522 3923 4426 4729 After all the values are in, the music will play. Just RUN the program to hear it again. Each of the numbers above represents 2 musical notes and are being stored together in pairs (one each string value). This saves a lot of bytes if you plan to use it in a program. This full program could fit easily on one line instead of 4 and could be used as a subroutine in a program that could use some nice 2-voice music. Next month I'll give you a program to write the music using a keyboard appearing on your TV screen.